![]() ![]() On the other hand, when the enemies attack you during their phase (which they can do if they are close enough to you most enemies can only walk on Dark Panels though, which limits how close they can get to you), they simply do damage to you without opening a battle. When you attack something during your phase, you actually have to fight the virus battle like normal-no sitting back and watching in this game. Usually you’ll want to skip items as well unless you bump into them along the way, because they generally aren’t significant enough to be worth the effort. In order to get the best prize, you need to clear the mission in as few phases as possible to facilitate this, skip as many Dark Panels as you can, and focus on going directly to the Dark Holes and then the boss. Defeating the boss wins the mission, but before you can fight the boss, you must clear all the Dark Holes on the map. You don’t have to liberate them all, but you do have to liberate all of the Dark Holes. You can move around as much as you like during your phase your character’s turn ends only when he attacks something. ![]() Unlike most other games of this type, however, you are not limited in the distance you can walk during your turn, except that you can’t cross Dark Panels. Like turn-based strategy games, you have multiple “units” (Navis), and the game operates in rounds, or “phases”-first all of your Navis get to move, then all of the enemies get a turn, back and forth. For normal viruses this isn’t as bad, but prepare yourself for some very frustrating boss battles. ![]() This is an interesting idea, though having to defeat everything in three turns makes you ridiculously dependant on getting a good draw of chips. These are modeled after turn-based strategy games. Team ProtoMan players should put up MagnetBarriers with your remaining order points while Team Colonel players can use their remaining points to soften up CloudMan (and have KnightMan protect everyone).Ĭongratulations, you have succeeded.The most significant change in this game is the liberation mission system. Remember that if you fail to beat CloudMan in one phase, you only get the services of three navis the following phase (as one will be attacked and paralyzed). Doesn't matter anyways, since the way is clear for your other three (hopefully stronger) attackers. The fourth navi will be attacked by CloudMan ( I'll fog ya up! Dark cloud!), getting hit for 50 and losing their next turn. The third navi should take the Dark Hole, while the fourth navi should clear the area in front of CloudMan. Then, either take out the BigBrute guarding the dark hole or work around it in a pincer battle with your second navi. First one-turn or ScreenDivide/WideSword the area beyond where the barrier once stood (you cleared the way for the navis to get past two phases ago) to pick up order points. This phase is dedicated to taking down the last hole. The Darkloids will also move the TinHawk that you no longer care about on their phase. Still, you should get the two panels from the left to minimie the chances of the BigBrute of attacking you. Team Colonel players will want to use KnightMan here simply because the BigBrute there will attack (you won't need to attack the BigBrute to get access to both panels) and KnightMan will take the hit. Clearing both Dark Holes will allow the two remaining Navis to go up the corridor to get the two item panels (3 order points and the second barrier key), of which you will need to one-turn with one navi. Have two navis destroy the DarkHoles ( Team Colonel players should not use KnightMan to do the pincer battle - we need him later). Finally, use MegaMan to LongSword so that you can reach the dark hole to the left on your next phase (if you one-turn, you get a heart, and expose the way to the dark hole on the right).ĭuring the Darkloid phase, a TinHawk will attack either MegaMan or KnightMan/MagnetMan (both are in range), while the BigBrute and the other TinHawk (if you haven't killed it with your bonus panel) will move. With your three remaining navis, have KnightMan/MagnetMan take the dark panel ahead, then use Colonel/ProtoMan to ScreenDivide/WideSword one-turn down the middle (opening up paths to the left and right). Anyways, you will get the first key, which should allow you to break through. Yes, this is a pincer battle, so watch out. Take the long winding road and liberate the item panel at the end. ![]() Not surprisingly, the Darkloids will do nothing but move their TinHawks. Hurry back, ha ha! I'll welcome you with thunderclouds!.Then, use LongSword so that the third navi can deal with the BigBrute and the fourth with the Dark Hole. Because of weak battling ability, however, have him liberate the first tile in the middle. Right away, your scout should be able to claim the bonus panel. ![]()
0 Comments
Leave a Reply. |